Based on the third image above.
Just an excuse to play around with a 'wet glass' shader, and another
application that allows any part of a figure to press against (and
deform) any other object.
Didn't come out as well as I wanted, but this is my first attempt using it.
I kept her glasses on, because without some of her 'iconic'
clothing, its just another character to me (kind of like how Velma has
to have either her Glasses, or at least orange socks on, otherwise its
just some chubby, curvy chick ^_^).
Comments
Its a strange side effect of the 'wet skin' application I have, which darkens the skin for some reason.
It has several other settings, so maybe I should play around with them in the future to retain the skin's original look.