Here's my first attempts at Demona using the morph that Dariofish made for me.
I'm not too happy with the look of the wings (a bit too bright), and although I got her boob size to my preferences, the areola/nipple area is still a bit too smooth.
I admit they seem a little dull right now (and lacking in a certain intimate area ), but I am s-l-o-w-l-y learning my way around Daz Studio, so future images should look better.
I'm not too happy with the look of the wings (a bit too bright), and although I got her boob size to my preferences, the areola/nipple area is still a bit too smooth.
I admit they seem a little dull right now (and lacking in a certain intimate area ), but I am s-l-o-w-l-y learning my way around Daz Studio, so future images should look better.
Comments
Time to start posting more tech notes at the old Gnabbist blog...
Nowadays, though, a good percentage of the stuff that is made works for both Poser and Daz.
I also like the fact that Genesis is a 'one size fits all' model; you can make it male or female, human or monster, etc (no more seperate sets of morphs for each model).
A person who goes by the name of Dariofish (or Hell Fish Studios) made this morph at my request (if you want I'll visit your blog with a download link).
Its because of his "Mass Effect" morphs for Genesis that I started using Daz to begin with ^_^: http://tinyurl.com/ao6j6l5
Although to use the body shapes you'll need his other product: http://tinyurl.com/b57m8t9
Haven't used those morphs yet, although I have something special in the works, so stay tuned ^_^_
Any guides you post would be appreciated; Daz doesn't seem to have a 'materials' room for instance (wanted a real gold texture for her tiara). I'll get there eventually, although Poser will still be my primary platform (can't believe I've been playing with this Poser stuff for over 7 years now 0_0 ).
In DS, what you use in place of the Materials Room is the Surfaces Tab. (For the most part-- fancy shader-tree kinda stuff is constructed using the Shader Mixer Tab, but I get the day-to-day work done with the DS default shader and omnifreaker's ubersurface.)
The 3Delight render engine that Daz uses is very good at relections, and efficient at it too-- good thing for me, with my obsolete PC hardware. A metallic surface setting is mostly a matter of specular & reflection, and a bit of tinting to match the metal you're emulating. Blog post to follow...
To Jungleelf: I've seen several images where magic is somehow used to make Demona suddenly see humans as something she would have sex with, like the following (one of my favorites ^_^): http://tinyurl.com/cwnpy8q