Well, you know I can't go too long without doing some kind of X-rated image, so for no particular reason here is another scene featuring Ahsoka Tano and Annakin Skywalker from "Clone Wars" ^_^
Thanks for all the comments, all, espically SenseiXXX ^_^ (thanks again for all your help with the body tattoos)
Funny thing about this image is, if you saw it from another angle, you would see that "Annakin"'s penis is ridiculously long :-)
When I had it at a natural length he was just too close for the camera to get a good view of the 'action'.
I may do an 'entry' shot later, but I would have to change the pose, again to see the action (which is what porn is all about, isn't it [well that and the Money Shot, another one of my woes in my images ^_^] ).
Anonymous said…
Nice image...quick question though...where did you get the head piece/tails?
placing them on the end, and parenting them to the head.
Use the lekku texture included in the first pack for the single lekku, apply the same texture to a 'hair cap' if you have one in your library, and that should do it (unless you have actual artistic skills to do your own textures, which I don't :-( ).
Comments
Funny thing about this image is, if you saw it from another angle, you would see that "Annakin"'s penis is ridiculously long :-)
When I had it at a natural length he was just too close for the camera to get a good view of the 'action'.
I may do an 'entry' shot later, but I would have to change the pose, again to see the action (which is what porn is all about, isn't it [well that and the Money Shot, another one of my woes in my images ^_^] ).
here is a link to the Shaak-Ti head dress I used: http://www.megaupload.com/?d=MO2K3M5K
Its unarticulated, so I made a transparency map for the bottom part, then used the single lekku from this package:
http://www.sharecg.com/v/22502/Poser/The-Lekku-Package
placing them on the end, and parenting them to the head.
Use the lekku texture included in the first pack for the single lekku, apply the same texture to a 'hair cap' if you have one in your library, and that should do it (unless you have actual artistic skills to do your own textures, which I don't :-( ).